Original Post
I am creating a game for Symbian S60 on a 5800 and I just can't figure out why my OpenGL code is so incredibly slow. I can think of a couple possibilities, but no diffinitive answer. If anyone has some insight into optimizations on this platform, it would be a huge help. Currently, here are some of my ideas: - I am using a 32 bit RGBA values, maybe I should do 16 bit? - Is there a way to activate the FPU to run with OpenGL ES? - Does using Color3f make the system do simulated floating point operations?