Original Post
The world of programming and game design is huge. In fact the art is so vast that anyone could come up with an idea and if they were truly inspired, then there should be none in the world like it. Your idea us as unique as your fingerprint. Knowing this, why are game designs, plots, artwork, musical pieces etcetera beginning to repeat and/or show exact likeness with other ideas? Over a number of years, geeks and gamers alike have been able to detect many repetitious patterns in RPGs and in many times in other genres of games. If you are an upstart programmer, designer, writer, musician, or any part of a team of developers, learn to be different yet inspired all at once. It is fine to inspired by another piece of art, however, when you go to create your own art, don't be repetitious by copying word for word, texture for texture, or note for note. Mix it up. Here are a couple of links to sites which contain some popular cliches in RPGs. They could be useful in designing your own story by giving you an idea of what has already been done and what can be combined to create something new. The Grand List of Console RPG Cliches Dictionary of RPG cliches If you notice any more patterns, post them. They could be a big help to someone.