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Red Alert 2 FPS - 2d Artists & Character modelers needed

Started by November 22, 2009 02:44 PM
8 comments, last by xSynapse 15 years, 2 months ago
Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion, Yuri's Revenge, should appear in this game, except Yuri's army, because the game only supports 2 sides. The game revolves around the multiplayer Command & Conquer or All Out War game mode. Players fight in a team based environment in order to destroy the enemy base. Units can be bought from specific structures (infantry from the barracks, vehicles from the War Factory) in an RTS-style of game mechanic. The bought characters and vehicles are used by players, bringing in the FPS element of the gameplay. Units are bought using credits which are acquired by AI controlled resource gathering units. Destroying enemy structures and killing the enemy also gains you credits. If you destroy:
  • the barracks, the enemy can no longer build infantry.
  • the war factory, the enemy can no longer build vehicles.
  • the refinery, the enemy can no longer gain credits from their resource gathering units.
  • the power plant, certain buildings cease to function and some base defences are disabled.
Development started in 2005, but was not truly focused. During the years that the game has been in development, significant alterations have been made to the w3d engine and to the organisation of our team, leading to a much more focused effort. Target aim: Red Alert 2: Apocalypse Rising is a free standalone game. Upon release we aim to heavily publicise the game and get across the message that is totally free to play, fun, nostalgic and also different to other fps/tps games on the gaming market as a whole. Compensation: This is a free non-profit project, no compensation is available except extra experience gained. The team is friendly and fairly engaged with the project. A good working environment. Technology: 3ds Max 8 with an engine plugin we will provide. Adobe Photoshop Talent needed: -2d Texture Artists. -3d Character Modelers. What we are looking for in a 2d or 3d artist, is someone who: -Has spare time. -Will be active in the foreseeable future (a.k.a we don't want you running off). -Is competent at creating their own 2d textures or 3d models in 3d Studio Max. -Is over the age of 16 More info... ...about 2d Texture Artist position: -Basically, you will be given 3D models, which need texturing. This is done by unwrapping the 3D model (either by you or we do it for you) and then applying a 2d texture to it, which you create in Adobe Photoshop. What needs texturing can vary: characters, vehicles, building interior objects, weapons, terrain. ...about 3d Character Modeler position: -We would like you to model infantry via 3ds Max. What kind of you ask? If you know Red Alert 2, then you know the answer. All of the infantry units from RA2/Yuri's Revenge (except the ones Yuri's Army has) are making an appearance in this game. So if you think you can do any of the above, make sure to apply! :) Team Structure:Apocalypse Rising Production Team: Ben "One Winged Angel" Leech - Project Leader Skills in: 3d Art, Rigging, Audio. Daniel "dtrngd" Szabo - Co-Producer Skills in: 3d Art, Rigging, Level Design Daniel "danpaul88" Paul - Co-Producer Skills in: C++ Scripting, Commando Level Editor Peter "cfehunter" Ellsum - Co-Founder Skills in: 2d Art, UVW Unwrapping, Level Design Richard "Ric" Jeffrey - 3d Art and UVW Unwrapping Cory "TheBeerinator" Beer - 3d/2d Art, UVW Unwrapping Vassil "Guywithawrench" Angelov - 3d/2d Art, UVW Unwrapping Chevy787 - UVW Unwrapping Robert "rm5248" Middleton - 3d Art Poggel - 3d Art Xavier "Occult13" Castaneda - 3d/2d Art, Level Designer Jason "Eggman891" Harmon - New Age Rigging Austin "TruYuri" Koehler - New Age Rigging Bogdan "BogdanV" Vitel - Engine Experimentation Casey "ChAoS" Williams - General PR Christopher "TeamWolf" Johnston - General PR Website:RA2: Apocalypse Rising HomepageContacts: Please send an email with examples of your work to one of these e-mail addresses to apply: Ben "One Winged Angel" LeechDaniel "dtrngd" SzaboOur forumsModdb pagePrevious Work by Team: I will now show some of my work that I have done in this team. I am a 3D modeller, so I do not create textures, but I followed RA2 concept as much as I could model-wise. Click the pictures to see them in bigger form.
OK, I think that is enough for this post, if you wish to see more building/interior renders, contact me and I can show you more. Note that these models were made only by me, not the entire team. If I showed what the team has done previously altogether, you would be sitting here the entire day, looking at pictures :) Additional Info:
Feedback: ANY Post if you like this project, and in the meantime, you might want to try out the other game's beta of Bluehell Productions, Red Alert: A Path Beyond! It is also a standalone game that you can download and play for totally free. [Edited by - dtrngd on November 27, 2009 6:08:25 AM]
I have made some modifications to the first post to cut it shorter, and made it more clear how to apply.

We are now also looking for Character Modelers apart from Texture Artists.
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Wow that looks bloody amazing! However, are you not going to have problems with copyright?
The game is on the w3d engine, which is getting boosted as we speak. This engine was originally used for Command & Conquer Renegade before it was turned into the SAGE Engine (used for the recent C&C games) by EA. We have gained special permission from EA to produce our game as a standalone product under the stipulation that we gain no money from it.

So no worries, EA knows and supports us ;)
Quote:
Original post by dtrngd
We have gained special permission from EA to produce our game as a standalone product under the stipulation that we gain no money from it.
We're going to require proof of that in order to allow the thread to stay open.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Quote:
Original post by Promit
We're going to require proof of that in order to allow the thread to stay open.

An e-mail has been sent to you by one of the Bluehell Productions (BHP) team founders, James "Chronojam" Brodeur regarding this.
It should clear things up for any future postings we make for BHP.

For everyone else, proof of support on the official EA website:
Link (scroll down to The C&C Indies)
And yes, we have won a few MOTY awards there.


Now back on topic, we are still looking for 2d Artists and Character modelers, as seen in the first post!
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Ok, you guys are clear.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
I have described the positions we are hiring for at the Talent Needed section, since some people said it was not clear enough.
Wow, this got paged away a lot...

Positions still open!
Command & Conquer Renegade...

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