Original Post
Im in need of some help in the area of rotations... I have this 3d model displayed at point X, and this model is a simple rectangle. No lets say I wanted to rotate that object so the top pointed towards point Z. I guess i would need a direction vector and that would be done simply by Dir=Z-X
But what im lost at is how to actually apply that direction to the object somehow to make it rotate to look at its target. Perhaps matrices or quaternions would have something to do with it...
Any help would be greatly appreciated.
-NetArc