Original Post
Aqualunker (water +spelunker) A 2D scroller, shooter, platformer, adventure game for Windows PC. The player must fight and think their way through a vast underwater/underground cave system, completing a few quests along the way. The world runs from a single map - zone loading is transparent. Player progress persists between games via several altar savepoints in the world. I'm using a homegrown engine written in Delphi 7 / OpenGL. I've got the game basics working, which is good because I have a long way to go fleshing out the world map =) A few screen shots: 1) world editor 2) oyster on the half polygon, anyone? 3) reaching an air pocket just in time full size one two three