Original Post
I've got an idea for a 3D application, but I'm trying to understand how I'm going to get this to work. The 3D scene created with OpenGL uses 32bit integers. What if the environment that I want to render is bigger than this? I need to use 64bit integers to render a 3D model a certain distance away from the "camera". I've played games like Frontier First Encounters that render huge environments in 3D and I'm trying to understand how this is done without having to jump through many hoops... anyone tried anything like this before?