Original Post
Project name: War For The Over-world Brief description: This is a dungeon keeper sequel there is information on game-play here: WTFO Design Draft Target aim: Freeware Compensation: The project is fan-based, sadly there will be no pay. Technology: WE are currently still trying to decide on what will be best. It will most likely be using C++. The graphics technology we are thinking of using Ogre3D for. other programmers have made engines in DirectX 9. Talent needed: We really need programmers right now, even if you can offer only a little help it would be great. all kinds of talent are accepted (Texture, Sound) anything you can offer is great. Team structure: There is already many team members. The team members are: Game Designers Blue Eagle Dark Angel Dotted Simburgur Hapuga Programmers Nebster Wavesonics Ballwinkle Kopavel Video ------------ 3D Modelers - Blutonium Animators - Blutonium Concept Artists - Synesthesia Graphic Design - bloodiedathame Texture Artists - Blue Eagle Audio ------------ Music - Deflektor Voice actors - A New Room -- Mentor Website: The website Contacts: You can PM me or reach me on skype: kkkkairu Additional Info:We have some great concept artists and modelers working on this project. The concept artist's work:
You can find some more of his work on the link below Synthesia's Art, Click Here The modelers work:
The rest of his WTFO models can be found in the link below: Blutonium's models, Click Here We had a previous engine but we are now using a new one as the the old programmer vanished Old engine: Used OpenGL
New Engine: Uses DirectX
Please keep in mind that the old engine had been under development for 2 years almost, by a single programmer (Who vanished). The new engine has only been under development for no longer than probably 2 months. Again a single programmer is working on that engine, we need more programmers to help on the engine so kopavel is not doing it alone. Any help will be greatly appreciated! [Edited by - KyleM on January 6, 2010 9:47:18 AM]
You can find some more of his work on the link below Synthesia's Art, Click Here The modelers work:
The rest of his WTFO models can be found in the link below: Blutonium's models, Click Here We had a previous engine but we are now using a new one as the the old programmer vanished Old engine: Used OpenGL
New Engine: Uses DirectX
Please keep in mind that the old engine had been under development for 2 years almost, by a single programmer (Who vanished). The new engine has only been under development for no longer than probably 2 months. Again a single programmer is working on that engine, we need more programmers to help on the engine so kopavel is not doing it alone. Any help will be greatly appreciated! [Edited by - KyleM on January 6, 2010 9:47:18 AM]