Original Post
I am making a 2D game, something similar on the lines of scorched earth / pocket tanks. I have the whole framework in place, but I need some ideas to implement the AI for the tanks. It is easy to make them difficult tanks, since the computer tanks can know the opponent positions and plan the trajectory accordingly. This would make up for a sniper shot, one-hit-kill. I am sure players won't really like this much! Can anyone point out some simple ideas/thoughts that I can try out ? Thanks!