- NPC created. Name/Description/Appearance saved. Dropped anywhere in world.
- Item created - Sword - Name/Desc/Appearance/Properties saved. Dropped into NPC.
- NPC edited - sword is in Inv. Can be equiped.
- Conversation created. NPC is selectable as participant.
- Quest created - objects that spawn on quest-start are added/created (Andrew, Wolf) and can be placed anywhere in world and given inventories just like NPC was - "Speak With" quest type chosen - quest completes when this happens. SAVED.
- Quests need to be activated through Conversations - NPC edited and Convo added (could've done that after the convo was first created).
- Conversation edited - Quest block added wherever you want it to be activated. SAVED.
- Everything you created is accessible and editable from the overall "List".
Make your own RPG (flash concept video)
(To pause - right-click and untick Play) WATCH THE VIDEOSummary of video:
Would this concept be difficult to develop into a working game? Bear in mind it would be totally WYSIWYG with any item to be able to draggable from one char to the other.
Seems simple enough. It all depends on how complex you want the quests to become and the interactions to be. The demonstration video would be simple to turn into a game.
Is the DS capable of something like this with SNES-type RPG graphics?
I'm not entirely sure about the DS and it's memory saving/loading capabilities but I'd imagine it could handle this type of game.
The graphics wouldn't be a problem at all.
I think my question for you would be... what type of game would this amount to? Is it so that players can make their own rpgs and share them with friends or something similar? If so, I suppose it could work but it would rely heavily on interacting with other players.
If the whole point of the game is to make an rpg... I'm not sure how that would be considered fun for most people. I guess you could play what you make, but you know every single detail of the game so the excitement of discovering the game as you play wouldn't be there.
Seems simple enough. It all depends on how complex you want the quests to become and the interactions to be. The demonstration video would be simple to turn into a game.
Is the DS capable of something like this with SNES-type RPG graphics?
I'm not entirely sure about the DS and it's memory saving/loading capabilities but I'd imagine it could handle this type of game.
The graphics wouldn't be a problem at all.
I think my question for you would be... what type of game would this amount to? Is it so that players can make their own rpgs and share them with friends or something similar? If so, I suppose it could work but it would rely heavily on interacting with other players.
If the whole point of the game is to make an rpg... I'm not sure how that would be considered fun for most people. I guess you could play what you make, but you know every single detail of the game so the excitement of discovering the game as you play wouldn't be there.
[size="3"]Thrones Online - Tactical Turnbased RPG
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Visit my website to check out the latest updates on my online game
I think my question for you would be... what type of game would this amount to? Is it so that players can make their own rpgs and share them with friends or something similar? If so, I suppose it could work but it would rely heavily on interacting with other players.
Yes. It would be mostly about sharing with others.
The idea for the other platforms would be to allow free downloads of people's RPG's over XBLive/PS3Store as with levels for Little Big Planet. For the DS version there would probably be a few lengthy quests pre-installed, but it has internet access so could probably hold a few downloads if they have a store.
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