Original Post
Due to the lack of easy-to-understand tutorials on the net, I am currently stuck trying to draw a triangle with DirectX 11. So far I've successfully managed to initialize these objects: - DX11 device - Swap-chain - A render target for rendering to the swap-chain's back-buffer - Device context (this is what you use to draw things, I presume) - A vertex buffer filled with three vertices (for the triangle) I've already set the render target and viewport for the device context. What is the next step to drawing the triangle? i.e. How to make DirectX read from my vertex buffer and draw it? Any help would be appreciated, Thanks