Original Post
I'm designing a game that will be heavily centered around combat. You will be able to switch between melee and ranged weapons (if your character has both types of weapon). But I realized that hit points are very unrealistic. What would be a believable replacement for a hit point damage system, that would still be fun to play? And then I also thought that it is unrealistic the way that players die and then come back to life if they have more lives left. The problem is, the easiest way to keep a player in the game who has only one life, would probably be to raise the hit points of the player. I know that there's a point where realism should just be abandoned, but I think hit points and lives are getting old. They need a fresh restart by now.