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Tactical MMO where you control a team

Started by January 20, 2010 05:15 PM
10 comments, last by Silvermyst 14 years, 11 months ago
Quote:
Original post by sunandshadow
Controlling a team in real time just results in depersonalizing the creatures to wield them as a troop or automating them.


On this specific point; I disagree! There's no reason a turn based combat system should offer a more personal experience of the player's creatures vs. any other type.

Tactics Arena Online is the closest example (I know of) to what you described in the OP.

Quote:
So, anyone have any thoughts or opinions about a game like this?


It sounds like a fine idea. I might push you towards an Active-time turn-based style rather than the classic XCOM style turn-based. Grandia 2 is a good example of this, though I was disappointed that the spatial component of that combat system was not under the players control.

There was a discussion of turn based MOG parallelism a while back.

EDIT: Terrible terrible grammar

[Edited by - Symphonic on February 10, 2010 5:51:26 AM]
Geordi
George D. Filiotis
Not MMO, but give King's Bounty: Armored Princess a shot. It has a lot of the elements that you seem to be looking for and I see no reason why the game's concept couldn't be expanded to multi-player.
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