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Original post by sunandshadow
Controlling a team in real time just results in depersonalizing the creatures to wield them as a troop or automating them.
On this specific point; I disagree! There's no reason a turn based combat system should offer a more personal experience of the player's creatures vs. any other type.
Tactics Arena Online is the closest example (I know of) to what you described in the OP.
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So, anyone have any thoughts or opinions about a game like this?
It sounds like a fine idea. I might push you towards an Active-time turn-based style rather than the classic XCOM style turn-based. Grandia 2 is a good example of this, though I was disappointed that the spatial component of that combat system was not under the players control.
There was a discussion of turn based MOG parallelism a while back.
EDIT: Terrible terrible grammar
[Edited by - Symphonic on February 10, 2010 5:51:26 AM]