Original Post
Hi, I'm working on a remake of a 15-year old game. I'm currently trying to iron out the startup problems of getting all the parts of the engine to work together and the one I'm stumped on is the physics. The lighting is also still wrong (the shadows, at least) but that hasn't been given enough attention yet so I still expect to be able to solve that myself - so disregard that in the video. My problem is that everything that exists in the world keeps moving about as if there's some kind of inherent "keep-moving" force in each object. None of the objects has any forces applied whatsoever, either during startup or when running. Still, they keep moving as if there's some purpose to it. I can't find out what's causing this. What I do notice to be plain wrong is the distance between the boxes at the top. I'm fairly certain their physics models match up with their drawn models but they won't touch. I'll check on that later. What's also kind of odd (and for which the physics model does line up for certain) is the barrel that starts rolling towards the camera at about 0:10. I haven't a clue why it does that. I'm hoping that somebody recognises this problem from some kind of setting error or size error that I would be making. I'm very unproficient with Bullet so I am pretty sure (99%) that it's user error - but I don't even know where to start looking. The movie is at ">Youtube. Thanks, Peter