Original Post
I have a question. I know most of you as writers want to be able to have creative freedom while working on a game. But how do you do that? If you join a team you're more than likely going to be working around the ideas of the team lead or programmers and be writing a story/script for their idea. And if you want to start a game, I don't know how many programmers/artists/etc. are willing to work with a writer as a lead. Since most writers don't have the technical skills involved in creating a game you're not really in control of the project. So how do you as writers get into a position where you have creative freedom and are capable of building your own ideas, plots and stories?