Original Post
Hi! I'm simulating particles with air resistance and gravity on the GPU. Since the particles move fast, air drag slows them down. This force is proportional to velocity^2. The start velocities are random. The simulation must calculate the position at time t using only position&velocity at t=0. But the differential equation for that has no closed-form solution. How would you approximate the particle motion? It just has to look right, physical realism is not necessary.