Original Post
How many people here would really like to see an RPG game that includes a fair amount of realism? For example: Sleep Temperature / Weather Food / Water Rotting Food Item breakage Permanent Death Encumbrance Natural Healing and injury Corpses I know many people will suggest that adding these elements would simply not create a fun game, but I would have to disagree. I think the main problem with games that have added these elements is that they have failed to create any reason for them. They haven't incorporated them into the overall strategy of the game. In some case they have just done a very poor job of implementing them. Now in some of the Pen and paper games that I've played the repercussion of these events are very real. I can recall having characters that lost many items after being hit with a fireball, been frozen to death, or just couldn't carry all the dragons treasure horde away. I remember one adventure where the party became trapped inside a room and only had a few hours left before they suffocated. Isn't that what a good adventure is all about? Isn't survival in a hostile environment a good challenge? [Edited by - 00Kevin on February 1, 2010 3:36:06 PM]