Original Post
Hi we are developing a multiplayer-multitable poker game for a client, and we are having hard time to decide on how to implement multiple game tables whether we put it on separate thread (meaning 1 table = 1 thread) or not. We already decided that network players will be handled by a separate thread. Our dilema is if we implement the tables as another thread then the application now has several threads, multitread for each client and multithread for each tables. Is this a good design? or maybe you guys can suggest some different approach. [Edited by - cebugdev on February 1, 2010 7:44:40 PM]