Original Post
Hi guys. I want to write an test application where a spectator camera goes flying through a terrain via way points. I have modeled my sample terrain in Blender and I have also specified way points in blender that have positions and orientations. I wrote a blender exported which exports each way point's position and orientation as well. When I load the way points into my demo, the way point's position and orientation are in model space so I transform them into world space. Finally I iterate through each way point interpolation my camera's position and orientation respectively. Does this sound like a good plan for what I am trying to achieve? Any potential gotchas that you may foresee? Thanks!