Original Post
I searched and found a couple games using procedurally generated plots and quests systems, not played any though. Do these really work? Has anyone an idea to enhance'em? What i've readed is that you can make Civilization style minigame and the kingdo X invade Z city, and te player sees it from the viewpoint of a soldier, traveler or whatever. But doesn't this end up in repetitive "invade the same town a 1000 times"? And the quests from you king won't be like kill this, then kill it again and lots of repetitive unidimensional quests? Would modular quest generation help? What I ask is: has anyone played/designed/try to design a game with PG plot and quests?