Original Post
Hey guys, I started writing an obj loader for Direct3D tonight and am running into a texture coord issue.. I just wanted to post to see if anyone could spot something. I know it's nothing to do with parsing the data from the file or the mesh itself. It's definitely when I'm setting up the uv coords. Here is a screenshot of what I'm getting.. Here is a link to the code http://codepad.org/im48teST Any help would be appreciated! Cheers, Jon