Original Post
Right I'm in the process of creating a stealth game for a university project and I've already looked through possible graphic engines and decided on OGRE which seems to have all the features I need. However now I'm looking at the physics engines and cant decide on ODE, Bullet or PhysX. The problem being I have no experience in any of them and I need something easy to use (in terms of both physics and compatibility with OGRE) as the key aspect of the game will be to demonstrate the AI so I don't really want to spend all my time creating a hyper-realistic physics engine when I could spend more time doing the AI. If any of you have experience using OGRE and one of these physics packages it would be great to know your opinion on what's easy to use/ understand. P.S. I included physX in the list but i'm not sure if it is definatly open source, if not n/m. P.P.S. sorry for creating another physics engine comparison thread =(