Original Post
1) Lets say my graphics card only has 512 MB of VRAM and I've used up almost all of it (by "pushing" a bunch of textures onto it) and I go ahead and send another texture data to the graphics card (thereby sending more than 512 MB of data to the VRAM), what happens to the existing data and the one I've just sent to the graphics card? Does the graphics card remove the oldest texture data to make room for the new one? 2) Is there any way to check how much video ram is left/available on the graphics card? I want to manually remove (unused) textures if there isn't enough VRAM for new incoming textures. Thanks.