Original Post
If I was to design an new 3d format for use in a 3d formant conversion program, what do you all think it would need for properties? I mean beyond the basic Vertices, faces, normals, ect. I would like it to be able to hold all the pertinent information from at least the major 3d formats, including game specific formats. It doesn''t need to be terribly efficient, as there will only be one instance of the class loaded at any one time, but I would really hate for someone start a new plugin, and find out that the architecture doesn''t support an important property. I could probably just do the reasearch myself, and will... but I just wanted to get some outside opinions/ideas on this.