Original Post
Hey all, I've released the slides + demo for my GDC 2010 physics tutorial day talk "Networking for Physics Programmers" A quick overview is that here is a technique for synchronizing a cooperative game P2P such that players feel no latency when interacting with physical objects (via authority scheme), plus a corrections scheme for streaming in changes made to the world before a player joined the game. There is also a ton of previously unreleased upload/download bandwidth info from Sony, as well as some RTT and jitter analysis that you guys will probably find interesting! You can download it from here: gafferongames.com Hope you guys like it!