Original Post
Hi, I read through the article at msdn, but im still unsure what warp10 really replaces. (presumably everything, since it's a software renderer). Could I theoretically program a directx11 application with full blown shaders, and run it on a win7series phone? Since that does not support shaders at all! I realize that this would be super slow, but I could use this just as...let's call it "upwards compatibility". I rather like programming with the shader pipeline, and if that ever gets supported on the phone, I just need to flip a switch. For VERY basic 3d applications, the warp reference device should still handle be able to bring realtime performance right? After all, those phones have a min. requirement of a single core 1ghz processor. Would you advise to do that? Has anyone experience with running warp on such low end hardware?