Skip to main content
GameDev.net gamedev.net
🔒 Locked

Fullscreen FPS Problem

Started by nanobyte Aug 5, 2001 at 2:55 PM 4 replies 750+ views
Original Post
nanobyte
nanobyte
As I was writing my game engine in dx8, I noticed that when going to fullscreen mode, the frame rate drops by more than double. For example, running the game in windowed mode results in about 400 fps, while in fullscreen, that drops to 80fps at 640 x 480 32 bit. This is a simple 2d game as well. I thought that it might just be my program, so I ran the dolphin demo that comes with the sdk, and changed it to fullscreen and the same thing happened. Here are my specs: win2k geforce2 pro 64mb abit kt7 via kt133 amd 10000mhz I have updated the 4-in-1 drivers and I am using the detonator 12.90 drivers. Any suggestions?
Countach
Countach
There is overhead associated with flipping backbuffers. But in your case I''d try turning off vsync (vertical blank syncronization).

PS: quite an amazing overclock you pulled off there, 10Ghz; wow! Liquid nitrogen cooled I assume?



The quickest way to double your money is to fold it in half and put it back in your pocket.

David Hof
Genesis3D Classic engine programmer
mail - icq - homepage
-------homepage - email
nanobyte
nanobyte
lol, 1000mhz amazing that the little number called "zero" can have so much power
nanobyte
nanobyte
Yea, that seems to be the problem. But where can I disbale vsync, there is an option to disable it in the "opengl" section of the display control panel, but I can''t find it for dx.
HTML_Dude
HTML_Dude
80 fps huh... what the heck are you complaining about?? :D

- Steven Richards - AKA HTML_Dude
Steven Richards - AKA HTML_Dude
nanobyte
nanobyte
Thanks! I edited the registry so that I could disable vsync (found tutorial on google) and my fps in my game went from 80 to 750fps.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.