Original Post
Hello, I am working on a graphical MUD and have noticed that I am currently using a lot of bandwidth. I do ofcourse plan to reduce this by being more restrictive with what I send, but I have also considered to start compressing the data before sending it. My question is, how should I do this to make it work good. My first Idea is that I should put everything I want to send into a buffer, and by a certain interval (25 ms or so) I will compress and send everything that is in the buffer at the time. Is this a good way to do it?