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sat collision detection

Started by dantheman1337 Mar 31, 2010 at 7:08 PM 2 replies 2.6k views
Original Post
dantheman1337
dantheman1337
how do i preform the sat (Separating Axis Theorem) collision algorithm? help would be appreciated. ive been googling but no luck.
hiigara
hiigara
Coincidentally I have these 2 threads open in my Desktop:

http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1

Specially Thread 346956 is legendary
oliii
oliii
it's a bit old. a few more threads...

http://www.metanetsoftware.com/technique/tutorialA.html

http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php

http://www.gamedev.net/community/forums/topic.asp?topic_id=564291

http://www.gamedev.net/community/forums/topic.asp?topic_id=557457

I ought to write it down in a more coherent manner... :/
Everything is better with Metal.

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