Original Post
Hi chris, since im sitting here bored, i decided to make a bug list o' fun : )
first of all, i would like to thank microsoft for crashing IE, just as i finished the bug list and clicked Post. THANKS BILL!
1: every character studio biped and 99.9% of other meshes that come with MAX4 do not work in PR for one reason or another. <<
try any of them! : )
2: exporting multi-segmented objects with .pro exporter (max 4 version) causes the sub segments to be placed randomly around the parent mesh.
3: importing .3ds files in proedit with long filenames for textures causes proedit to crash
4: exporting linked/subobject/bone/any kinda parent child relationship with .pro exporter causes the animation to mess up.
5: bones should be considered dummy objects when exporting with .pro exporter, and should not be exported when export dummies check box is un-checked. (kinda pointless until #4 is fixed : )
6: multiple segments using the same material within the same .pro causes some strange skinning in .pro edit. (try the rabbit.max in the 3dsmax4/scenes folder)
7: minimize,restore, and click play in proedit or chredit causes the toolbar to mess up.
8: landscape studio's mesh is very small. <<<
9: Font Converter: leaves garbage below the characters on some fonts. <<
10: i had a ton more, but i forgot some of them : ) thank bill for that : P
Please look into #1 and #4. these are big time stoppers and raise hell on my every living moment.
Thanks,
Mike
Edited by - zygote_mm on August 6, 2001 10:31:58 PM