Original Post
This sounds like a bit of a stretch, but what i would like to do is have a text file that scripts the properties of an entity:
Player:
Float:Health
Float:Ammo
Such that the object can be edited in a PropertyGrid. Can anyone suggest an elegant way of doing this, if it's possible at all. Thanks, EDIT: Thinking about it some more, if i could populate a property grid from an ArrayList of differently typed objects, then i can just parse this script file into an ArrayList quite easily.