Original Post
Team name: Ole or Comatosis Studios (Undecided) Project name: Unnamed Project Description: *Edited May 13* 1st and 3rd person; territorial based online action-packed role playing game. On December, 21, 2012 the planets of the universe aligned and the Gods rose. All Gods that were known to man, even of myth, waged war on each other; destroying thousands of planets along the way. God, creator of Man and Earth… gathered his people and lived in the Heavens where he was born. War between the Gods lasted for centuries and Earth became a Warzone. After the war, the Gods left Earth and raised children. Their children, Gods themselves traveled back to Earth and claimed it as their home. They renamed Earth to Quanearthrium. The new Gods had feuds between one another and were destroying the new Earth so badly that God created another species of Human to put on Quanearthrium, these humans were not anything like Humans of Earth. They were different; some of them could tap into certain parts of their brains that were of myth to the Humans of Earth. God confined the Gods of Quanearthrium powers to the prayers of men. The more influence over Man the Gods had, the stronger the Gods power became. The Gods would select men with the most skill and infuse them with their own powers. These men were known as Demigods. You play as a human who has just been created by God and it is your own free will that will decide your fate. Live amongst one another and prosper, Quanearthrium is a very dangerous world and you will have to be on edge at all times. ** Quanearthrium is just a placeholder name. This name and story may change in later development. --- Races and factions: Gods - Administration. Developers and Game Masters. Human - Everyone who starts. Demigod - Humans can be chosen by the God that they serve to become a Demigod. * Unlimited collection of pre-existing lore that we can model the game around, and constantly change to our own ideas without worrying about copyrights. * Very diverse and unique combat system, allowing people to switch to different game play stances. Such as climbing. (Rest is confidential) * Open world environment, no instances. Navigation maps are only created by the players, directions are by compass. Only your house and your group will be shown using compass arrows. * God controlled realistic weather and water systems. * God and player controlled monsters and animals that can fight each other based on a Good vs Evil system. * Flying, taming and mounting systems, where players actually wrestle their mounts or pets tame. (Goes along with the combat system) * Editor system where players can build housing, cities, villages. They can also use it to create weapons, armors, clothing and items. Anything custom built will be checked by a review team. Players can form groups with other players and choose to start their own cities, they will choose a King to operate their city. People can then add into the town fund and the King can then build premades with NPCS such as sanctuaries, banks filled with tellers, armories, and libraries. Choose their councils, city officials, guards, merchants and civilians. They can then choose where things can be built and who can build it. * Evolving religion, political, economy, skill and eco-systems that allow players to have the choice on what they want to do, they're not "forced" to do things. * Unique death system where players actually die, not literally, but "death" comes up to them and they have choices such as keeping certain skills, items, and religions. If you choose to have a God you’ll spawn near people of that faction, but not in a town. If you choose not to you will spawn randomly, but nowhere near other players. -- There is a lot of information that I have not explained, I have a good list of these concepts and system ideas that I will present to you when you contact me at siqko1@hotmail.com. Target aim: When you purchase our game you'll get a custom microphone, flex-keyboard and mouse for $25 then a online subscription fee of $5 a month and a donation system. Only one account and character per person, any additional characters will be an extra $5 per month. There will be different categories of donations within the system, such as, donations for the server and developers for anyone wealthy that really wants to help progress our games backbone, nothing is bought it's a true donation. Anyone from rich to poor will be able to play. Target audience is anyone age 18 or older. Technology: I'm looking into obtaining a license for the Cry Engine 3, Unreal 3 or Unity 3D game engines. 3DS Max, ZBrush or related programs. Other technologies used will be presented later. Talent needed: Knowledgeable people who may be: (High priority) Programmers - Fluent in C++ and Lua language systems and physics based coding. - Familiar with MMO network structures coding between server and client. - Familiar in complex combat controllers of physic based characters. - Familiar in creating working environments, and weather systems. - Familiar with implementing 3D art and animations into a open game world. (High priority) 3D art and animation - 3D artist who are familiar with character rigging and with what animators and programmers require from you, and that can visualize and create without the NEED of concept art (concept art soon to come). - 3D animators familiar with rigging characters, objects, environments and skills with realistic animations. (Low priority) Sound and Lighting - Skilled 3D sound artist who know how to rig characters and objects with realistic sounds and are familiar with what programmers require from them. - Skilled light artist who know how to keep the realistic flow of light and shadows and a familiar with what the programmers require from them. -- The people listed above are just examples of what I'm looking for. If you're interested and have skills not listed here that you think would be a great asset towards the development process please contact me. Additional Info: I am very passionate about creating this game. This game will be fun for developers to make because it involves you directly. Player interaction with the people who create the game is a must, and I plan on creating one of the first games to do this correctly without creating a biased, unfair environment. The game is all about the players, made by and for the players. We'll start off small and work on our combat system. If we're able to prototype the combat system we'll move on to creating a multiplayer game based on our combat system. We'll release this game on our website and start trying to gain extra revenue. Once we've got a decently steady income we'll move onto creating our MMO in a multi-tier server environment. Compensation: Contractual agreement. No pay until post-release or we get some through our donation system. Work will be recorded and tracked throughout the development process, any profits made post-release will be spread through-out based on work. People who do achieve greater things will get more of a percentage, it's not based on time. Royalties will be given to the people who are present on the team post-release. Credits will be given to enlisted team members and volunteer submitted work. All new team members will be required to read and sign the contract before submitting any work. Volunteers will also be required to sign a contract to give the rights of their IP to the game. Any lists or assignments presented to you are completely confidential, breach of this part of the contract COULD result in you losing royalties. Website: Our own domain for the game and studio will be purchased after we form a team and start progress on development. .:: test websites ::. http://www.carolinasportsmen.com/ole/ Contacts: You can contact me at my primary email and MSN: siqko1@hotmail.com Previous Work by Team: As a new "online" development studio we have not created any games. Feedback: I'm always looking for feedback, criticism, anything you want to express. My game is all about the players, even in development. Team structure: Lava N. - 19 year old high-school drop out with a general education diploma. HTML, PHP and CSS novice with a vast knowledge of Adobe products and basic web development. Knows a little about MySQL and Excel spreadsheets and databases. He will be the visionary for the game and will help assist anyone who may run into problems. He will run the databases, servers, website and marketing campaigns and buying the required items for the game. He will be going to school within a few months to start on a CS bachelors degree. [Edited by - Siqko on May 13, 2010 2:39:17 PM]
