Original Post
Hey all, have an important series of questions for everyone. My friends and I have decided it is time to begin creation of an RTS game we have been cooking up for the past year. After much research and careful preparation, our last hurdle we need to overcome to begin is the engine system. I have decided to appeal to the GameDev community for recommendations. We need an engine capable of running RTS mechanics, preferably one that is open source, as we have a few radical new mechanics we wish to try, and likely will need to program. We have no need of cross-platfor capability, but do require DirectX capability. Preferentially, the engine will also be low price, as a small 8-man team does not have the most amazing budget. We are capable of creating our own engine as well (although we would prefer to find one that is available to increase speed of creation). If we create our own, a few questions toward that as well: Is OGRE or Irrilicht a better graphics engine? (better defined as while OGRE has more features, are they easily available? Which is faster? Is Irrilicht stable enough for a commercial-quality RTS? etc.) For a GUI, is the standard widget library still the best choice, or is using a system like Hikari or even Scaleform GFX for a flash based system better? For a game that is going to be oriented around a LOT of scripting, is Python or Lua better (prefer power and ease of use over speed here) Could anyone point me to a good resource on how to make a good 3d map editor? That's all (for now)-thanks for the help!