Original Post
Given that development costs for games have been rising rapidly with each generation, this surely cannot be sustainable for the industry in the long run. How do you see the industry reacting to this? Less AAA titles? More indie titles? DLC? How can we as developers reduce the costs? Better middleware and tools? Procedural generation of assets? I recently had the opportunity to ask a lead game developer this question, and whilst he agreed that it was a good question, he unfortunately didn't offer many thoughts on the potential solutions. So I wanted to try and probe the knowledge of more experts and see if I could spark a discussion on the subject. Sorry if this is too broad of a subject for discussion!