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Framebuffer Object

Started by mullikine May 13, 2010 at 8:42 PM 3 replies 6.7k views
Original Post
mullikine
mullikine
Hi everyone, I need some help trying to set up a framebuffer object. I have this in my header:

	#define GL_GLEXT_PROTOTYPES

	#include <GL/gl.h>
	#include <GL/glu.h>
	#include <gl/glext.h>
	#include <gl/wglext.h>

I have this in my code:

	unsigned int myFBO;
	glGenFramebuffersEXT(1, &myFBO);

However, VC is giving me this error: unresolved external symbol _glGenFramebuffersECT@8 [Edited by - mullikine on May 17, 2010 1:22:00 AM]
karwosts
karwosts
Do you have experience dealing with opengl function pointers? You can't just load a header file and start calling extensions.

I'll recommend that you go download/install GLEW, then you won't have to mess with querying the function pointers, you'll just be able to call glGenFramebuffers().
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mullikine
mullikine
Thanks karwosts! This is pointed me in the right direction.
mullikine
mullikine
Now that I have the framebuffer working, I've run into a harder problem. I'm rendering a bunch of polygons and textures to a single texture via the framebuffer as follows.

glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO);glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture, 0);glClearColor(0.0f, 0.0f, 1.0f, 0.0f);glClear(GL_COLOR_BUFFER_BIT);for (int i = 0; i < nbits; i++) {	bits->draw();}glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);


The problem is when I try to use this texture it disregards the alpha value of glClearColor and always comes out opaque. The code above will result in a texture which has a blue background for example. If I comment out bits->draw(); I'll get a solid blue texture. First of all, is what I'm trying to accomplish even possible?

Thanks in advance

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