Original Post
Hey there, when playing a modern 2d game, are you expecting it to be resolution-independent? If so, do you expect "true" independence as in 3d games instead of just having a bigger viewport (== you can see more)? For my current game, having a different view based on the selected resolution isn't an option as it would affect gameplay and cutscenes too much. As I'm faking a 3d perspective using an orthogonal view, I can't really guarantee true resolution independence; I'll have math just not adding up properly when playing with perspective-related "camera settings". It seems like not supporting resolution independence is my only choice, and I'm not sure whether I like it or not. I just wanted to grab some suggestions and comments on this.