Original Post
Edit: Flight prototype. Description can be found in a lower post. Download from RapidShare (<200kB) Hey guys, Out of nowhere, I've started building a 2D space shooter mixing action/strategy with some RPG components to be added later. This is a fledgling idea and I'm happy for people to tear it apart, as long as it's constructive. It will let you design your own ships basically from scratch based on components you have bought or discovered/looted (with a range of defaults/templates for those not so interested in that aspect). Combined with the physics system, this means you can have a tiny agile fighter that can only take a few hits, or a lumbering battlecruiser that can take a beating but handles horribly. There will be large amounts of upgrades (most with optional automation $$), with an intuitive key-mapping system to use them all. So say you add a turret. The basic version will be manually controlled, and so you will have to press keys to aim it and shoot. If you are willing to pay more money though, you can get varying levels of automation or crew which will make the tasks automatic. The automation levels for a tracking missile for example, will most likely involve how many targets can be tracked at once and that sort of thing. Or maybe you just prefer to be in control of particular weapons. All ships would be piece-by-piece destructible. So basically, if somebody runs in to your giant cannon, theres a chance it will break off, and you will lose any benefit it gave. If you were able to, say, break off an enemy fighter's wing without totally destroying it, and then captured it, you could get 'research points' (or just technology) based on its condition and the components attached to it. This would be similar to the usual RPG looting system, but I'm not sure if it would become incredibley tedious or not. How strong the components are depends on your upgrades and ship design and this adds strategy to the design and combat. You could fortify your ship massivley, but this would make it heavy and slow, so your battle-plan would have to change accordingly. I'm not a fan of permadeath in this context, so maybe once you discover a technology, you can always refit it to your ship. This would make dying incur a financial loss but little permanant damage. I like these ideas but they still don't sit completely right with me. I'm especially worried about things becoming overly tedious. The combat is fast-paced and exciting though so maybe it will balance. It's obviously all in early planning but Id love to hear any criticisms or suggestions you guys have. [Edited by - Haptic on May 22, 2010 9:53:30 PM]