Original Post
I have no idea what to call this so if you know what it is called please tell me. I'm working on a scoring system for my arena-type game and I want the scoring system to be dependent on the crowds expectations. For example: I have a standard arena with the main attendees being from the middle class population with the following "attributes" -not easily impressed -favors big stunts/moves over destruction/violence -favors -favors I'll obviously make the crowd more noisy when good stunts are performed and make them quieter when stunts are repeated or sub par stunts are performed. But I want to try model anticipation into the crowd where they will give a louder ambience noise and then greater final cheer if the stunts that are being pulled off are prolonged or increasingly get harder and harder or if the stunt nearly fails after being prolonged. (kind of playing with the crowd). On top of this I need to make sure the crowd doesn't just change it's opinion of player just because they fail a stunt. Anyone have any ideas on what would be good to include in this or how to approach the design?