Original Post
i am in the phase of designing the way my next game is going to work. it's going to be a first person game,where your character is very mobile and is able to jump on walls,platforms and such. now i want to add boss fights to the game to make it more interesting. now my main idea goes around boss fights where you have to dodge a lot of different sets of attacks. this concept of dodging works very well in 2D bullet hell games,but in 3D games you might end up having some enemy projectile's being hidden behind other enemy projectiles. in addition,in 2D vertical shooter games you always see the bullets and in 3D you might end up not seeing the bullets since you cant see in 360 degrees around you like in 2D games. since the whole game is based mostly around your agility and your ability to move a lot,i think it would be best for boss fights to be dodge fights(this could also allow me to create different patterns of attacks for each boss),and yet,the bullet hell concept is the only dodging concept that comes to my mind. Does anyone have any idea about how could i make boss fights around the idea of dodging without the problems I've mentioned above?