Original Post
Hi everybody. I recently needed a better overview over how glBlendFunc worked and I wanted a quick and easy way to test all kinds of parameters without having to recompile. It resulted in this HTML5 tool: (it requires Firefox, Chrome or Opera)
http://www.andersriggelsen.dk/OpenGL/
It supports all the parameters glBlendFunc() takes and you can also specify a color for glBlendColor.
There is also a checkbox for using premultiplied alpha textures.
What do you think? Is it helpful to you in any way? :)
http://www.andersriggelsen.dk/OpenGL/
It supports all the parameters glBlendFunc() takes and you can also specify a color for glBlendColor.
There is also a checkbox for using premultiplied alpha textures.
What do you think? Is it helpful to you in any way? :)