Original Post
The title says it all, really.
Did older RPGs have something good that has disappeared from the modern RPG landscape?
Have you been looking for something in RPGs that has yet to be done?
Do modern RPGs do something that bothers you?
I'm always telling myself that I'd like to see X Y and Z in an RPG, but I'm sort of opening up the discussion to see if general opinion of RPGs matches what I'd like to see. To get more specific, here are a few areas I am investigating as I go forth with a design I am working on.
exploration -- How are recent games holding up in this area? Do you like having a big world to wander in? Do you like/hate games with linear gameplay? Do you like having dozens of extra locations? What gives you that strong sense of exploration when you are introduced into a world? What makes you want to look around? Is it loot? Is it scenery? Is it a unique character and/or a side story?
combat -- Too much? Too little? Where does combat fit in with you? Are you into Diablo-style hack 'n' slash where story takes a back seat? Or do fights need to align with some greater meaning? Do you enjoy the battle of attrition (each fight is quite winnable but wears you down slowly)?
story -- Do you like to have the story pushed onto you? Or do you like to be a driving force in the story? Do you like multiple endings?
Obviously, you don't have to respond to all of these things (thought, it'd be freakin' awesome if you did). I'm just curious as to overall thoughts right now. Pick and choose based on topics you have a passion for.
Did older RPGs have something good that has disappeared from the modern RPG landscape?
Have you been looking for something in RPGs that has yet to be done?
Do modern RPGs do something that bothers you?
I'm always telling myself that I'd like to see X Y and Z in an RPG, but I'm sort of opening up the discussion to see if general opinion of RPGs matches what I'd like to see. To get more specific, here are a few areas I am investigating as I go forth with a design I am working on.
exploration -- How are recent games holding up in this area? Do you like having a big world to wander in? Do you like/hate games with linear gameplay? Do you like having dozens of extra locations? What gives you that strong sense of exploration when you are introduced into a world? What makes you want to look around? Is it loot? Is it scenery? Is it a unique character and/or a side story?
combat -- Too much? Too little? Where does combat fit in with you? Are you into Diablo-style hack 'n' slash where story takes a back seat? Or do fights need to align with some greater meaning? Do you enjoy the battle of attrition (each fight is quite winnable but wears you down slowly)?
story -- Do you like to have the story pushed onto you? Or do you like to be a driving force in the story? Do you like multiple endings?
Obviously, you don't have to respond to all of these things (thought, it'd be freakin' awesome if you did). I'm just curious as to overall thoughts right now. Pick and choose based on topics you have a passion for.