Original Post
Hello,
After posting on the opengl forums and talking about depreciated features and functions of opengl 3 and up, I came to one simple conclusion. The conclusion is I still don't know the full extent of depreciated features in software development. This is why I am posting this in the for beginners sections, because this is a beginner question about understanding software. The long and the short of it is, what does depreciated mean?
The longer version is this. Lets say I pick up the opengl blue book(The super bible) and start learning from there. Will my code still work in the future or will It all have to be rewritten? Is that what depreciated means? That the code will eventually stop being supported? This is my main concern. I have friends who work on linux and who work with opengl and I want to work with them on it. The problem is I am new to 3d (Not math ) as well as GL and wanted to know the right way of doing things and the correct practices.
Another question I have is a slightly trickier one. I heard that one of the hardest things to do in 3d. I read about the basics of this on a gamedev link on the basics of spherical collision detection. My question is does anyone have any recommendations if my assumptions on depreciated code is off on a book that also focuses on game development?
thanks
ajp29
Side note. I am new to some terms and i meant "deprecated", not "depreciated". Thanks Dragon88 for that note.
[Edited by - ajp29 on May 31, 2010 8:56:00 PM]
After posting on the opengl forums and talking about depreciated features and functions of opengl 3 and up, I came to one simple conclusion. The conclusion is I still don't know the full extent of depreciated features in software development. This is why I am posting this in the for beginners sections, because this is a beginner question about understanding software. The long and the short of it is, what does depreciated mean?
The longer version is this. Lets say I pick up the opengl blue book(The super bible) and start learning from there. Will my code still work in the future or will It all have to be rewritten? Is that what depreciated means? That the code will eventually stop being supported? This is my main concern. I have friends who work on linux and who work with opengl and I want to work with them on it. The problem is I am new to 3d (Not math ) as well as GL and wanted to know the right way of doing things and the correct practices.
Another question I have is a slightly trickier one. I heard that one of the hardest things to do in 3d. I read about the basics of this on a gamedev link on the basics of spherical collision detection. My question is does anyone have any recommendations if my assumptions on depreciated code is off on a book that also focuses on game development?
thanks
ajp29
Side note. I am new to some terms and i meant "deprecated", not "depreciated". Thanks Dragon88 for that note.
[Edited by - ajp29 on May 31, 2010 8:56:00 PM]