Original Post
Team name:
Ubergames
Project name:
No name yet.
Brief description:
We're just starting and recruiting to form a complete team. It will be more of a non-obligations work and more in a function of part-time or hobby.Our design is currently focused in an idea of First-Person RPG. Something like "Fallout 3" + "Mass Effect 2" but more linear and not so massive in terms of content. This may change according to ideas/suggestions from team members. We also have in mind including real locations to our game as instances/levels/cities, whatever you want to call it.
Target aim:
Our team's target is not a single specific project. We'll start as people who are interested and want to evolve/learn/study and, who knows, evolve into something commercial.
Compensation:
There will be no kind of remuneration for any case. If we are good enough, we may eventually have some profit, which will be shared in a just way according to the team's preferences, respecting occupations of more importance.
Technology:
We're currently exploring the following tools: Unity, UDK, XNA, Blender, 3ds Max Studio, and many others. Our target platform will be PC, and/or XBOX360 if we choose XNA. If we choose Unity we also have Mac, IPhone and Web. Anyway, PC will always be the 1st choice.
Talent needed:
- 3D (modelling/animation/meshes): Right now what we need the most is 3D artists. Our target candidates are, besides others, students or people that have 3D as a hobby;
- 2D (sprites/textures/concept): We'll also be needing 2D artists. Our target candidates are, besides others, students or people that have 2D as a hobby;
- Voice Actors: In the future, our team will need volunteers that pretend to contribute to our project by borrowing their voices to NPCs inside the game, for example;
- SFX: For a game to be really good, it will need good sound effects. For that reason, our team will need someone responsible for the sound effects used throughout our projects;
- Music: In the future, we'll be needing music for our projects. We have some preference for the typical pleasant and instrumental music of videogames but if you have a band of a more specific style, send us your application anyways! If you're really good it will be an opportunity of free advertising and promotion (You never know, we may have a radio or MP3 player inside the game, where the player can choose to listen Heavy Metal or Punk);
- Game Design (desin/interface/feeling/abstraction/story): Being one of the most prestigious occupations in any game development team, you'll need incredible ideas! You need extreme creativity and knowledge of the game industry, good sense of abstraction, innovative vision and being able to make productive critics!
- Writing (dialogs/story/lore): We have writers in our team but if you have really good ideas, send us your application!
- Programming (engine/physics/events/programming actor classes): We can never have too many programmers. We'll probably use C# or something based on .NET, OOP. We value an open mind, creative spirit and general knowledge about how videogames function.
Besides the occupations listed here, we are open to any suggestion, just that your objective is to colaborate in our project.
I remember that you don't need any professional experience for any of these occupations, most of all we value the knowledge and interest in games. The main function of our team will always be having fun, learn, evolve and making friends.
Team structure:
We're just starting out, that's why we published this in the first place. Anyway, we have quite an elite:
- Yoki: Me! I'm more of a programmer (I'm studying Software Engineering) but I love game design as much (and intend to contribute in that area as much as possible) and I'm interested in pretty much everything about game development. I play games since very new. Played Amiga, SNES, N64, GBC, GBA, NDS and PS2. Currently I'm more of a PC gamer.
I also manage the team and convince talented people to join us.
- Tay: He has already worked with me in several projects, including a CBRPG with 10590 lines of code in C++ for our final high-school project. We got 19/20 (only because the teacher didn't like RPGs. Seriously, she told us so). Tay's also interested in 3D, starting out with Blender and 3ds as a hobby. He helps out with the game design, team management, concept, ideas, and so on. He's overall very versatile and always useful to have around.
- Jonny: He's our ideas man. Very intelligent, he contributes with the team management, design, concept, story, and so on. He's interested in the most varied matters and likes sci-fi a lot and also always useful to have around.
- Misa: She's a talented artist, still studying 3D (Computer Animation degree in England) but she has impressive work in 2D as well. She also has an impressive game knowledge and already reviewed for games.
- Hugo: He's a 2D artist, currently more focused in concept art (he's more into designing characters).
- Sam: He has some of the most impressive 2D art I've ever seen.
We also have 1 more confirmed member that will join us soon (2D artist) and 4 pending.
Website:
Ubergames
Contacts:
ubergames.geral@gmail.com
Previous Work by Team:
As the team we are now, we currently have no projects finished, though you can get the CBRPG I made with Tay and other projects here: Tayoki. It's in the homepage and it says takicode.zip. The password is weloveZZZandhiroshimitsu.
Individually, we have some somewhat heavy portfolios.
Additional Info:
There ISN'T any type of obligation, either team-colaborator or the other way. Your word will be honored if you deserve so.
EVERYONE in the team will be treated the same and be mentioned in all of our projects. In case you're interested in any of these occupations or others, send your application, including everything that may convince us to invite you to the team. CV-like application is ideal but totally unnecessary.
Feedback:
ANY
Ubergames
Project name:
No name yet.
Brief description:
We're just starting and recruiting to form a complete team. It will be more of a non-obligations work and more in a function of part-time or hobby.Our design is currently focused in an idea of First-Person RPG. Something like "Fallout 3" + "Mass Effect 2" but more linear and not so massive in terms of content. This may change according to ideas/suggestions from team members. We also have in mind including real locations to our game as instances/levels/cities, whatever you want to call it.
Target aim:
Our team's target is not a single specific project. We'll start as people who are interested and want to evolve/learn/study and, who knows, evolve into something commercial.
Compensation:
There will be no kind of remuneration for any case. If we are good enough, we may eventually have some profit, which will be shared in a just way according to the team's preferences, respecting occupations of more importance.
Technology:
We're currently exploring the following tools: Unity, UDK, XNA, Blender, 3ds Max Studio, and many others. Our target platform will be PC, and/or XBOX360 if we choose XNA. If we choose Unity we also have Mac, IPhone and Web. Anyway, PC will always be the 1st choice.
Talent needed:
- 3D (modelling/animation/meshes): Right now what we need the most is 3D artists. Our target candidates are, besides others, students or people that have 3D as a hobby;
- 2D (sprites/textures/concept): We'll also be needing 2D artists. Our target candidates are, besides others, students or people that have 2D as a hobby;
- Voice Actors: In the future, our team will need volunteers that pretend to contribute to our project by borrowing their voices to NPCs inside the game, for example;
- SFX: For a game to be really good, it will need good sound effects. For that reason, our team will need someone responsible for the sound effects used throughout our projects;
- Music: In the future, we'll be needing music for our projects. We have some preference for the typical pleasant and instrumental music of videogames but if you have a band of a more specific style, send us your application anyways! If you're really good it will be an opportunity of free advertising and promotion (You never know, we may have a radio or MP3 player inside the game, where the player can choose to listen Heavy Metal or Punk);
- Game Design (desin/interface/feeling/abstraction/story): Being one of the most prestigious occupations in any game development team, you'll need incredible ideas! You need extreme creativity and knowledge of the game industry, good sense of abstraction, innovative vision and being able to make productive critics!
- Writing (dialogs/story/lore): We have writers in our team but if you have really good ideas, send us your application!
- Programming (engine/physics/events/programming actor classes): We can never have too many programmers. We'll probably use C# or something based on .NET, OOP. We value an open mind, creative spirit and general knowledge about how videogames function.
Besides the occupations listed here, we are open to any suggestion, just that your objective is to colaborate in our project.
I remember that you don't need any professional experience for any of these occupations, most of all we value the knowledge and interest in games. The main function of our team will always be having fun, learn, evolve and making friends.
Team structure:
We're just starting out, that's why we published this in the first place. Anyway, we have quite an elite:
- Yoki: Me! I'm more of a programmer (I'm studying Software Engineering) but I love game design as much (and intend to contribute in that area as much as possible) and I'm interested in pretty much everything about game development. I play games since very new. Played Amiga, SNES, N64, GBC, GBA, NDS and PS2. Currently I'm more of a PC gamer.
I also manage the team and convince talented people to join us.
- Tay: He has already worked with me in several projects, including a CBRPG with 10590 lines of code in C++ for our final high-school project. We got 19/20 (only because the teacher didn't like RPGs. Seriously, she told us so). Tay's also interested in 3D, starting out with Blender and 3ds as a hobby. He helps out with the game design, team management, concept, ideas, and so on. He's overall very versatile and always useful to have around.
- Jonny: He's our ideas man. Very intelligent, he contributes with the team management, design, concept, story, and so on. He's interested in the most varied matters and likes sci-fi a lot and also always useful to have around.
- Misa: She's a talented artist, still studying 3D (Computer Animation degree in England) but she has impressive work in 2D as well. She also has an impressive game knowledge and already reviewed for games.
- Hugo: He's a 2D artist, currently more focused in concept art (he's more into designing characters).
- Sam: He has some of the most impressive 2D art I've ever seen.
We also have 1 more confirmed member that will join us soon (2D artist) and 4 pending.
Website:
Ubergames
Contacts:
ubergames.geral@gmail.com
Previous Work by Team:
As the team we are now, we currently have no projects finished, though you can get the CBRPG I made with Tay and other projects here: Tayoki. It's in the homepage and it says takicode.zip. The password is weloveZZZandhiroshimitsu.
Individually, we have some somewhat heavy portfolios.
Additional Info:
There ISN'T any type of obligation, either team-colaborator or the other way. Your word will be honored if you deserve so.
EVERYONE in the team will be treated the same and be mentioned in all of our projects. In case you're interested in any of these occupations or others, send your application, including everything that may convince us to invite you to the team. CV-like application is ideal but totally unnecessary.
Feedback:
ANY