Original Post
Hello,
I have been programming games for many years now. I wish to find a job in the games industry.
I think I can write code up to standards but how do I prove this?
What demo should I write? It should be complex enough to convince a potential employer but small enough to be a one-man project.
I'd like to develop a technical specialisation. I'd like to dive into graphics or other engine specialisations. Is there any particular specialisation that is in higher demand than others?
What should I do? I was thinking of trying a mega-texture or maybe a 3d collision detection library featuring some trees.
Or is the demo not all that important?
Any advice?
Cheers,
I have been programming games for many years now. I wish to find a job in the games industry.
I think I can write code up to standards but how do I prove this?
What demo should I write? It should be complex enough to convince a potential employer but small enough to be a one-man project.
I'd like to develop a technical specialisation. I'd like to dive into graphics or other engine specialisations. Is there any particular specialisation that is in higher demand than others?
What should I do? I was thinking of trying a mega-texture or maybe a 3d collision detection library featuring some trees.
Or is the demo not all that important?
Any advice?
Cheers,