Original Post
I have an OpenGL/GLEW project working fine on my main PC running XP 32bit with some simple shaders. I tried to get it working on my laptop running 64bit Win7 and it all goes wrong.
If I download and install glew 32bit on my laptop the app runs but with no shaders but no errors.
If I use the 64bit glew I get these compile errors:
error LNK2019: unresolved external symbol __imp__glewInit
Its almost as if glew32.lib just doesn't contain the function definitions in the 64bit download. I've tried running it static, older versions and tried mixing and matching the two downloads.
I don't know if there is something wrong with my code or something wrong with my installation. I take it I should be using the 64bit GLEW?
My laptop runs OpenGL with shaders normally. I am totally stumped!?
If I download and install glew 32bit on my laptop the app runs but with no shaders but no errors.
If I use the 64bit glew I get these compile errors:
error LNK2019: unresolved external symbol __imp__glewInit
Its almost as if glew32.lib just doesn't contain the function definitions in the 64bit download. I've tried running it static, older versions and tried mixing and matching the two downloads.
I don't know if there is something wrong with my code or something wrong with my installation. I take it I should be using the 64bit GLEW?
My laptop runs OpenGL with shaders normally. I am totally stumped!?