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I want to make a game like Resident Evil 4 and/or 5. Which program should i use?

Started by Game_Master Jun 14, 2010 at 2:22 AM 104 replies 55.1k views
Original Post
Game_Master
Game_Master
Hi

I really admire Resident Evil 4 and/or 5 which made me decide to make a 3D game.
I'm really dedicated and patient to make a 3D game no matter how long it will take or how many pages of a tutorial book should i read. My issue is that i'm confused which program should i use to make a 3D game like Resident Evil 4 and/or 5. I hope someone will help me to suggest which program to use. Thanks in advance and i'm really happy to be a part of this game programming family.

Thanks
Denzin
Denzin
Making a game like RE 4 is not an easy task. Its not something you can pick up a tutorial on and flip through a few pages following line by line and produce an awesome game. Start small. Learn a programming language, build console(DOS) applications and then move to some graphical work. Then invest your time in finding a game engine that meets your needs and work from that.
Game_Master
Game_Master
Thanks for your advice, i searched google about which program should i use to make 3d games and darkbasic professional almost always showed. Do you suggest this program for making 3d games? Thanks in advance. :)
Bangladesh
Bangladesh
From the outset it seems you don't want to make just any game; you want to make a Resident Evil game. You are not really interested in making your own rendering-engine but want to focus your energy at just making your dream game.

With that in mind, have a look at some generic programming. That will start you off. Then look at some free rendering-engine you can use (ogre for example) so you don't haveto worry about that kind of programming. And then fokus on AI programming and the content/asset-pipeline.

Of course, this is a very _poor_ description of what goes into making a game, BUT, it will get you started and hopefully, when you've looked into it a little, you will come to realize what bits and pieces you'll need and how massive a 3d game like Resident Evil really is, if you haveto do everything yourself.

Good luck!
Game_Master
Game_Master
Thanks Bangladesh. I'm just so exited and dedicated that's why i want to build my games immediately, i'm just really confused where to start and which program should i use because there's a lot of game making software now. Thanks and have a great day ahead. :)
Andy474
Andy474
3 Letters ... XNA ...

XNA

There are some brilliant Tutorials for this :

Reimers

Now, as everyone else has said Creating a game is no Easy task, Start by following reimers 2D shooter tutorial and you be able to make a "Tanks" clone. Then you can start building Other clones.
When you have the basics done, move into 3D.

XNA is a nice little framework for Indie games. you can make games for the PC or xBox360. Check it Out :)
phresnel
phresnel
Don't wanna de-motivate you, just bringing you back to reality: Go ahead start learning programming. But don't expect to come anywhere near a game equal in quality and quantity to commercial games like Resident Evil within the next 10 years, and not without fellow programmers.

(and from my experience, expectations like yours are usually made by non-(yet)-programmers; I know the phrases, "It can't be that hard", "What? Why would that cost so much? Can't be.", "Can't be that difficult", and this one from like 10 years ago: "Why not just make a game where you can do every-single-thing?")
pothb
pothb
UDK, and then look for 3d buzz tutorials, I believe they are free for UDK.
Orbital Fan
Orbital Fan
Unity3D is very good for beginners, but also allows you to get down and dirty with the coding. Highly recommended.

As someone who's been working on indie game development for a number of years, my main challenge has been the actual creation of art assets rather then the coding side of things. Creating convincing looking characters, and building environments is so incredibly time consuming. Don't let this put you off though :)

Best of luck.
phresnel
phresnel
Guys, wouldn't the OP not at first have to learn coding before jumping straight into 3d game development, which consists of coding-in-general + coding-in-the-large + a.i. + 3d-math-knowledge + grasp-of-control-flow + logical-thinking + sound/3d/texture/etc.-modelling + and-so-many-things-more.

I.e., before starting to write a Resident Evil like, you need to compose a single freaking main-function. Even the reimers tutorials seem not a good start for a bloody newbie (per pixel texture manipulations? learn RGB and pointers and arrays and control flow first, mebbe?)

Here are my recommendations: Learn programming.
Game_Master
Game_Master
Thanks guys. i did'nt expect that i would get a lot of help in just a day. Thanks a lot to all of you. :)
yaustar
yaustar
@Game_Master, do you want to learn how to program or just want to make a game?
Steven Yau
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pothb
pothb
Quote:
Original post by phresnel
Guys, wouldn't the OP not at first have to learn coding before jumping straight into 3d game development


Which is why I suggest UDK, with 3d buzz tutorials. I haven't watched them yet, but they would probably teach him a good deal, so that he might make something.... like RE4/5.

It's not like it has to look good, to be like those games. So modeling' isn't really needed. The otehr 3d stuff... probably will go into play sooner or later. But if he is like he said, that he can dedicate himself and be patient in making the game, he'll eventually turn himself towards those things any tutorial or engine lacks.
mrchrismnh
mrchrismnh
c++
"It's like naming him Asskicker Monstertrucktits O'Ninja" -Khaiy

Game_Master
Game_Master
@yaustar Yes, my priority is to make a game, and if i have to learn proramming to make a game, i'll do it. :)
Sudi
Sudi
Quote:
Original post by Game_Master
@yaustar Yes, my priority is to make a game, and if i have to learn proramming to make a game, i'll do it. :)


you definatly have to!!only other way is making a level for an existing game but even than u will probably have to learn a script language to make something special.

Anyway you should learn some coding at least before trying to make a 3d game here are some tutorials that show what it takes to even make small games.

http://www.aaroncox.net/tutorials/arcade/index.html
http://www.parallelrealities.co.uk/tutorials/

some api tuts
http://nehe.gamedev.net/
http://lazyfoo.net/SDL_tutorials/index.php

try that stuff first and then come back telling us about your great new game.
Oh and btw just coping the source code and saying yeah thats easy isn't gonna do it. try to make your own little games with your own ideas or programm a clone of simple game where you always wanted to change some rules...have fun!
deFy
deFy
Quote:
Original post by Game_Master
@yaustar Yes, my priority is to make a game, and if i have to learn proramming to make a game, i'll do it. :)


You do. Unless you plan on learning graphic design/modeling and are going to contribute to a design team in that way.

Hate to break it to you, but you're not going to make a game anywhere NEAR as good as Resident Evil. They had a multimillion dollar publishing deal and a development team of well over 50 full of professionals who actually got degrees in university.

Just the menu system in RE would take awhile to create, let alone multiplayer, co-op, graphics, shooting, etc..

Start small like everyone's been saying, get to know a programming language like C++ really well, and then begin looking into making a development TEAM. You won't be able to make a game like RE working just a few hours a week by yourself.
Game_Master
Game_Master
@ Sudi Thank you so much for your help and advice. Have a great day ahead. I'm just new here and new to programming. Sorry about my nick, i named my self game_master because i'm so addicted to games and does not mean i'm a real game master in terms of proramming.
Zakwayda
Zakwayda
Quote:
Original post by mrchrismnh
c++
Are you saying that 'C++ is how you make a game like Resident Evil'? If so, that's not necessarily true. (For example, you can create games in XNA using C#, or in Unity using C#, Unity's version of &#106avascript, or Boo.)

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