Original Post
I'm trying to think of ways to lower bandwidth and what I thought of was, instead of sending position updates of all surrounding mobs/players, I could just send a message from the server for when the monster/player starts and stops moving, and then handle the moving on the client.
I think if I sent a position update with each start and stop message it would also prevent incorrect positions, but there might be a little rubber banding.
Anyone see issues with this?
I think if I sent a position update with each start and stop message it would also prevent incorrect positions, but there might be a little rubber banding.
Anyone see issues with this?