Original Post
I've been working on a simple pong game for a while now and have pretty much everything down, the AI paddle follows the ball, the ball and paddle speeds change, and there are a few differents start screens. The last thing I'm trying to do is keep score. I was just wondering, since d3dfont->DrawText() takes an LPCWSTR as its text parameter, is there a simple way to append an int i use to keep track of the score on the back in order to display the scores on the screen? I havn't found much information regarding manipulating LPCWSTR's.