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Writer looking for team

Started by SirenPro Jun 29, 2010 at 11:32 AM 12 replies 2.3k views
Original Post
SirenPro
SirenPro
Team name:
none yet

Project name:
I have a name, but would rather not state it.

Brief description:
The game has been development as a story first, with flexiblity in mind for developers. Character art, completed character bios, powerful plotline, GDD mostly completed, some storyboarding for cutscenes.
Backstory and core are very detailed.


As for the gameplay, it's a med level rpg, 3/4 overhead view, somewhat like xmen legends, but much more mature in style, low polys, and a less colorful and cluttered enviroment.

The flow I envisioned is hack in slash as a base, the characters you play as are total badasses, so it takes groups of enemy AI to create challenge. The idea was to fully engage the player through the character's story and as a badass with challenge obviously.
I would like to reuse enemy types as much as possible, and I've written the story to make sense as to why. For example, certain groups of enemy knights wear different color shoulder pads to show rank and abilities.


Target aim:
Really, i would like to target the downloadable console crowd, but other options are up for debate. I'd like to stay away from mobile games if possible.

The short term goal is to get a demo up and running. I'll have a teaser trailer soon enough, and with those two combined and a strong story, I have no doubt a publisher will get on board.

Strategy is to blow away everything on the console's downloadable market, at the very least from a story perspective. The market is wide open with this type of game.

Keep the budget low of course.

Compensation:
percentage would be ideal, but i would like get a demo going for a publisher to look at possibly, keep in mind i'm a writer, strategy is not always our strong suit

Technology:
This is up for debate. As a concept, the game would be low polys and downloadable to console. Huge epic story, but smaller budget.

Talent needed:
Everything besides a writer. I've taken on the role as producer as far as structure and flow, this has its advantages and disadvantages i'm sure, but the focal point has absolutely been strong story and characters.



Team structure:
No team as of yet, looking for one to imagine project.

Website:
none yet.


Contacts:
morrowbaypro@yahoo.com

Previous Work by Team:
I've worked as a writer on this project and two novels, which this game garnered interest from a large studio recently. The offer wasn't even considerate for a buyout though, not for two years of work.

Additional Info:
I think the best way to describe the story is a mix between a rated R version of Lord of the Rings, and a more developed Legacy of Kain series.
The characters are the real stars here. I've taken inspiration from comic books and novels to create some of the darkest and deepest characters I can imagine.





Feedback:
All feedback is welcome. My first idea was to pitch at publishers and studios first, but now my strategy seems better suited for a smaller, but talented team. The corporate mindset is far too greedy for me to deal with.


Thanks in advance!

[Edited by - SirenPro on July 4, 2010 1:44:06 PM]
SirenPro
SirenPro
Quote:
Original post by Evilielness
your looking for help also?



yeah, i'm looking.

I've assembled a producer over the weekend thats interested, and another artist...starting to come together faster than I imagined

deFy
deFy
While this sounds somewhat interesting, you still haven't included any really specific details, or even how your game is supposed to play? Is it an RPG, platformer, FPS, RTS, MMO, what?
SirenPro
SirenPro
I did leave off some basic info and i updated as much as possible defy, my apologizes. I'm not adding any specifics though, those are innovative features that i'll keep close to the chest.

[Edited by - SirenPro on July 4, 2010 7:43:54 PM]
SuperVGA
SuperVGA
SirenPro,

Hey! What language will you be using?
I assume you write stories -not code ;P

Sounds like a good story, but then, that's just about all you give. (Or at least, the atmosphere: Dark.)
I like Legacy Of Kain and LOTR, but really, you should leave a little more info.

The artist and producer couldn't have joined up with you unless you
told them more than what your post indicates.

It sounds larger than that brief post, so what's it all about?
SirenPro
SirenPro
Quote:
Original post by SuperVGA
SirenPro,

Hey! What language will you be using?
I assume you write stories -not code ;P

Sounds like a good story, but then, that's just about all you give. (Or at least, the atmosphere: Dark.)
I like Legacy Of Kain and LOTR, but really, you should leave a little more info.

The artist and producer couldn't have joined up with you unless you
told them more than what your post indicates.

It sounds larger than that brief post, so what's it all about?



The game is much larger than i could ever divulge on a forum. This project was a detailed and complex idea about 18 months ago, that was BEFORE I quit my normal job and began serious work. lol
No i'm not a programmer, the little that i do know isn't enough obviously.. i focus on my strengths, creativity first, then writing.


I understand that I didnt leave much info, but its hard to leave a small amount without giving anything away really. The producer and artist that i've joined up with signed an agreement not to discuss the projects details, just understand that its more epic than anything else on the market, with a focus on dark, powerful characters.
SuperVGA
SuperVGA
Quote:
Original post by SirenPro
The producer and artist that i've joined up with signed an agreement not to discuss the projects details, just understand that its more epic than anything else on the market, with a focus on dark, powerful characters.

;-P
- So what if I said I was up for it, would you then "Divulge" the information for me?

Because; I might consider helping. But we need people with good skills in design.
We also need to decide where to store our data. Would you like the game to be
a peer-to-peer multiplayer game, or would it be better if we had a mmore secure
server/client -style communication set up?

I can't decide this alone. Have you thought or consulted somebody about this?

I have an epic idea for a game too, btw. Maybe we can combine the two projects?
Mine doesn't have a genre, and I don't really feel like writing about it here, either.
SirenPro
SirenPro
Quote:
Original post by SuperVGA
Quote:
Original post by SirenPro
The producer and artist that i've joined up with signed an agreement not to discuss the projects details, just understand that its more epic than anything else on the market, with a focus on dark, powerful characters.

;-P
- So what if I said I was up for it, would you then "Divulge" the information for me?

Because; I might consider helping. But we need people with good skills in design.
We also need to decide where to store our data. Would you like the game to be
a peer-to-peer multiplayer game, or would it be better if we had a mmore secure
server/client -style communication set up?

I can't decide this alone. Have you thought or consulted somebody about this?

I have an epic idea for a game too, btw. Maybe we can combine the two projects?
Mine doesn't have a genre, and I don't really feel like writing about it here, either.


anything is possible supervga, i'll work with anyone that has passion, honesty, and talent.

PM me some info on your experience/skills so i can see exactly where you might fit in.

this is not an "idea," its a written story with tons of work already involved, i don't mind changing some things, but the vision needs to be clear. however, i'm totally up for gameplay ideas.

[Edited by - SirenPro on July 7, 2010 12:32:45 AM]
SirenPro
SirenPro
**QUICK UPDATE**

some decent news

storyboarded a trailer and met with an animation studio today.

after seeing their other work i'm excited, this is really gonna help with getting a publisher i hope, a demo would be ideal, actually that would just seal the deal imo...

also, i have a guy thats doing an illustrative novel as well and i saw the first images last night..WOW! Cannot believe how they turned out, freaking gruesome as hell... the art style is like mature batman type comic(which mirrors one of my main characters somewhat)with a touch of a gothic style sin city.

things are def coming together, not exactly on the gaming end, but the interest level is there.
deFy
deFy
Well you definitely sound like you know what you're doing Siren, and you also use proper spelling and grammar and complete sentences, which I like ;). I still have a few questions (I'm interested in programming and/or web design if you need one):

What exactly are we programming the game in? Something like XNA would make it very easy to port to XBOX Live Arcade, and a lot of the engine is already built; or you could make it in UDK which is nicely set up in first/third person with excellent graphics, but I have no idea how to port a game to the XBOX from UDK, and 25% of profits have to be shared with Epic Games. Or do you want a completely custom engine, made entirely from scratch?
SirenPro
SirenPro
Quote:
Original post by deFy
Well you definitely sound like you know what you're doing Siren, and you also use proper spelling and grammar and complete sentences, which I like ;). I still have a few questions (I'm interested in programming and/or web design if you need one):

What exactly are we programming the game in? Something like XNA would make it very easy to port to XBOX Live Arcade, and a lot of the engine is already built; or you could make it in UDK which is nicely set up in first/third person with excellent graphics, but I have no idea how to port a game to the XBOX from UDK, and 25% of profits have to be shared with Epic Games. Or do you want a completely custom engine, made entirely from scratch?



good questions defy.

I think xna would be great, but i would need an actual team to bring it together. As far as engine goes i have no idea, its 3/4 overheard polys as a concept, low detail and textures. My art style is more about suggestive, darker colors, rather than insane textures and lots of polys.

Since i've been gaining the little bit of attention that i have, alot of guys with almost zero talent have approached me posing as established persons. Some of these guys can't even show me one project they've worked on. Show me something.

defy, and anyone else on this board with intelligence and actual experience, i am on a path thats leading towards success, thats not an ego fed delusion either. Once the cgi trailer and graphic novel are finished, you can bet the attention level will skyrocket. Also, the artist doing the graphic novel just isnt some random guy either, credibility is established.
I think more than anything i'm looking for a leader that can help me weed through these individuals looking to cap off my 2 years of work, and it would also help if you knew other programmers/artist. In other words, help me build a capable team.
If we can get a working demo going, nothing on downloadable console market will touch it.





deFy
deFy
I see, well I replied to your PM so I look forward to talking with you and Super in the future ^^.
SirenPro
SirenPro
Quote:
Original post by deFy
I see, well I replied to your PM so I look forward to talking with you and Super in the future ^^.


ok, glad i checked this subforum, i didn't show any private messages in my box, but i know how they dont show sometimes.

thanks

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