Original Post
I am trying to get the vertex/pixel shaders from a ID3DXEffect object - with no luck to date.
What does that handle parameter mean in the first place - technique / pass / shader name / ...?
Docs are completely awful.
Searches just tell me that nobody knows how exactly to call that method :)
So, any ideas?
P.S: My device is PURE and shaders are not CLONEABLE!
What does that handle parameter mean in the first place - technique / pass / shader name / ...?
Docs are completely awful.
Searches just tell me that nobody knows how exactly to call that method :)
So, any ideas?
P.S: My device is PURE and shaders are not CLONEABLE!