Original Post
Is there a good book for AI implementation that isn't centered around FPS or RTS games?
I'm looking for something that covers the more basic "old-fashioned" problems like how to actually write a chess/checkers AI or GO or basically any board game.
Obviously I will need to tailor specifics to what I'm trying to achieve, but I just don't know how to write a good "brute force" algorithm, or what a negamax actually looks like, etc.
Thanks in advance...
I'm looking for something that covers the more basic "old-fashioned" problems like how to actually write a chess/checkers AI or GO or basically any board game.
Obviously I will need to tailor specifics to what I'm trying to achieve, but I just don't know how to write a good "brute force" algorithm, or what a negamax actually looks like, etc.
Thanks in advance...